![keystrokes mod 1.8.9 minecraft forge keystrokes mod 1.8.9 minecraft forge](https://i.ytimg.com/vi/7Z-BtpdYDmk/maxresdefault.jpg)
The section above shows how to check for your own custom key bindings. Now all you have to do is put your code for your mod in the relevant section. Tip: The annotation does not seem to be strictly necessary since the event is only fired on the client side however it is good practice to annotate any code that references code (in this case the KeyBinding class) that is This is because Java is somewhat unpredictable on whether it will consider it an error when unexecuted code contains unloaded classes. Tip: Don't use else if statements because it is possible (although rare) that you could press multiple keys in same tick and using else if would miss the additional presses. Key Point: You probably need to send a packet to the server for each of the "do stuff for key binding" in the above code. With the above, if you run your mod and press various keys you should get console output showing that any key will print out "Key Input Event" but pressing the "P" or "H" key will additionally print out to indicate which key binding was activated. I've put in some console statements to help trace the execution and prove that the key bindings are working. Tip: Don't forget to register the key bindings! The description and category are useful to allow users to re-map the functionality and they are in a form that can be localized using a lang file. In the example above I've created two bindings, the "P" key will be used to create a structure and the "H" key will be used to bring up a HUD. There are Keyboard classes in other common libraries so be careful when accepting recommendations from Eclipse on what to import.
![keystrokes mod 1.8.9 minecraft forge keystrokes mod 1.8.9 minecraft forge](https://static.planetminecraft.com/files/image/minecraft/mod/2022/809/15374146-images_xl.jpg)
Important: The Keyboard class should be from the import. KEY_H, "" ) // register all the key bindings for ( int i = 0 i < keyBindings. KeyBindings = new KeyBinding ( "", Keyboard.
![keystrokes mod 1.8.9 minecraft forge keystrokes mod 1.8.9 minecraft forge](https://i.ytimg.com/vi/KUEcGSa5PI8/maxresdefault.jpg)
KeyBindings = new KeyBinding // instantiate the key bindings